What type of warlock is the best




















For this one a Human Variant Hexblade warlock with the Pact of the Blade multiclassing into Champion fighter and Assassin rogue is perfect. Using a combination of the spell Darkness as well as all your bonuses and advantages you can deal a devastating first blow in combat and hold your own in it with ease with this build.

Number one could be none other than the one, the only, the often banned by DMs: Sorlock. Now, if you DM allows it and you want an insane ranged character this is the go-to. In the end, playing with the sorcery points to spell slots conversion and taking full advantage of all the potential of Eldritch Blast this build is to be feared and respected and a certified way to have an extremely OP warlock.

Also a certified way to get your DM to hate you. Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 06 May am. Magical power comes in many forms but the warlocks is admittedly one of the most interesting. The Spell Sniper feat will also go nicely with your dearest Eldritch Blast.

Throw in 6 Bard levels and you also have Bardic Inspiration, a hell lot of spell slots, expertise in 2 skills and Conthercharm advantage on saving throws against being frightened or charmed. College of Lore will give you proficiency in 3 skills of your choice, Cutting Words and two spells from any class. Unholy Oathbreaker if melee is more your thing The warlock is a flexible caster that can be an efficient melee combatant.

Human Variant will get you a free feat that you should cash with War Caster for advantage on constitution saving throws to not lose concentration and some other perks.

About 6 levels of Paladin will grant you the oh so prized Extra Attack and Aura of Protection for some bonus to yours and your party's saving throws. At the 3rd level choose the Pact of the Blade to get a magical weapon.

You also get access to the Blink spell. From then on you can go wizard all the way for the amazing spell list The School of War Magic will grant some awesome boost to your AC and extra damages here and there. The Shield Master feat can make your character even more of a tough nut to crack. With the human you can get the feat Sharpshooter right away, also get the Crossbow Expert feat whenever possible.

Then with the Champion martial archetype, your weapon attack scores a critical on a 19 or With the rogue you can expertise in stealth, get Sneak Attacks and Cunning Action to expand your options with your bonus action. And finally with the Assassin archetype you have advantage against creatures that haven't had a turn in combat yet. Infamous Duo to become the god of Eldritch Blast Yes!

Besides the bonuses, Half Elf will give you Elven Accuracy. The Sorcerer multiclass will get you sorcery points that can be used for a lot of things, like gaining additional spell slots.

And the Metamagics Careful and Quickened Spells can really come in handy. The feature Favored by the gods is also awesome to avoid missing an attack. As a true bard at heart, the young elven lass Victoria has made it their life's mission to write epic tales and taste all the adventure they can get their little hands on. Gamer Since: Oh, the shenanigans you can get to Warlocks can have some really fun relationships with their patrons.

Log in or register to post comments. More Top Stories. Part of the fun in playing a character that uses magic are all the choices concerning which spells to select!

Also, not all spells used are necessarily for combat; they can also be used to enhance the gaming experience for the party. Through game play and research, I came up What makes a good wizard? Mystic and magic. Spells and staves. A wide-brimmed hat and flowing robes. Playing a wizard can get overwhelming He whispers together an arcane string of curses and goosebumps rise from the Nothing is better than starting your day with a good laugh!

Sometimes we see a meme that speaks to us on a raw, spiritual level. With a mixed reaction of wild cackling and shoulder-trembling sobs, we feel these relatable images deep into our jellies. Basically a worse locathah unless you plan to put ability score increases into Constitution and ignore Dexterity entirely. Animal Enhancement offers several excellent options as you gain levels, and saves you the trouble of getting those effects from your limited number of spell slots.

Vedalken Dispassion provides an excellent defensive option, and Tireless Precision can make you more effective at some non-magical stuff. If you just want durability the Yuan-Ti Pureblood may be more effective, but the Vedalken is still a very effective choice.

Wildemount elves share the core traits of PHB elves, but Wildemount adds two new subraces. See above for more information on other elf subraces. Wildemount halflings share the core traits of PHB halflings, but Wildemount adds a new subrace.

See above for information on other halfling subraces. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices. Racial feats are discussed in the Races section, above. Since Warlocks already have high Charisma and access to two Face skills, look for Persusasion, bonus languages, and possibly Insight. Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices.

Only Blade Pact Warlocks actually need weapons, which means that only Hexblades should be using them. Hexblades get proficiency with shields, and since warlocks have relatively low hit dice and hexblades still only get medium armor I think a shield is a good idea most of the time. For more on multiclassing, see my Practical Guide to Multiclassing.

Your eyes search for the source of the purple blast that just blew past your hair. After adjusting from the momentary brightness, they land on a burnished orange Tiefling, her white eyes reflecting the violet hues of the fizzling spell. She stands tall and graceful with her leather armor and elegantly curved horns, her beauty as enchanting as her power. If you need a functional build with nothing fancy or complicated, this is a great place to start.

The combination of Tiefling and Infernal patron place a lot of emphasis on fire damage. Fortunately warlocks can always fall back on Eldritch Blast. If your party already has a Face, it may be helpful to adjust your ability scores to raise your Intelligence, then pick up options like Arcana, History, Nature or Religion. Also keep in mind that certain Eldritch Invocations can give you proficiency in more skills.

None of the options in the basic rules are an especially good fit for us as a Face, unfortunately. Criminal gets us a redundant proficiency in Deception which we can trade for Persuasion, and Noble gets us Persuasion on its own, so either of the two will work. Elemental Adept Fire and Flames of Phlegethos will both help keep your fire damage options useful, and Magic Initiate can help pad your spellcasting options. At this level you can cast Hellish Rebuke as a racial spell, so knowing it as a Warlock spell is less useful.

The Warlock starts immediately with a relationship to their patron. Pact Magic starts of slow. You get just two spells known and just one spell slot to share between the two, so your spell slot needs to do a lot of work between short rests. Use Burning Hands to handle multiple enemies, or save your spell slot for Hellish Rebuke if something gets into melee with you. For cantrips, take Eldritch Blast for fighting and Mage Hand for utility.

I would normal say Prestidigitation, but you get Thaumaturgy for free as a Tiefling, which I think provides enough magical miscellany to get you through first level.

When combat breaks out, your go-to option is either Eldritch Blast or your crossbow. I typically recommend Hex as a good 1st-level spell for the Warlock because you can get so much mileage out of one spell slot. At this level you get your second spell slot, and you get Agonizing Blast.

Agonizing Blast adds your Charisma bonus to the damage dealt by Eldritch Blast, making it truly your go-to option for combat. At this level consider learning Protection from Evil and Good.

At third level you get to pick a Pact Boon. The Imp is easily the best familiar option available. See my assessment of Pact of the Chain above. At this level you might consider sending your imp to attack rather than casting Eldritch Blast. This level raises your spell slots to 2nd level, so you can start learning 2nd-level spells. Send your familiar to use the Help action to assist your allies, which will offset the Disadvantage for attacking in the dark.

Your first Charisma does a lot for you. At this level you learn a new cantrip. I suggest a utility option like Minor Illusion or Prestidigitation, but you may want Chill Touch if you really want more offensive options for some reason. By this level we have a defensive spell Hellish Rebuke , an AOE spell Burning Hands , and an area control spell Darkness , so a utility spell or crowd control spell is a good addition to our arsenal.

I recommend Invisibility, but Enthrall and Spider Climb are great options too. At 5th level you get access to some new invocation options. This opens a fun combination: Voice of the Chain Master allows you to speak through your familiar. Thaumaturgy which you get as a racial spell allows you to triple the volume of your voice. Your imp can turn invisible. So you can have your imp turn invisible, fly somewhere, and you can speak through your imp like a terrifying invisible megaphone.

At this level you gain the ability to cast Darkness as a racial spell. Finally, 5th level adds a second ray to Eldritch Blast. Counterspell allows you to shut down enemy spellcasts though it will feel like a disappointing way to spen a spell slot and Dispel Magic will allow you to remove problematic ongoing magical effects.

There are so many extra decisions that need to be made, even on a turn-by-turn basis in combat, because players have a giant list of spells to sort through in addition to all the character's other feats and abilities. Some players consider the Warlock's limited number of spell slots a liability, but they also don't have to deal with multiple spell slot levels or change spells on a daily basis. Warlocks can learn what is arguably the game's strongest cantrip and other weaknesses the class might normally have can be balanced out through a few specific choices during character creation.

It's far easier than some might think to build a Warlock who could fill in the position normally occupied by a Wizard or Sorcerer. The Warlock with a complementing background ensures the best Warlock build. The criminal and noble backgrounds could work as they offer charisma skills, or perhaps acolyte and sage for players who want their warlock to get extra knowledge skills. This has a lot to do with the versatility of the class when it comes to game mechanics, party roles, and role-playing options, all of which come from your 5e Warlock build.



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