How does espionage work ogame




















Next are the Actions. The little icon with an eye on it Probes. The notebook icon allows you to send Espionage. As you progress higher through the ranks, you will have new icons that show up. I will cover those later in their respective sections. A little i next to someones name means that the player has not played in two weeks. A capital I means they have not played in 4 weeks, and a g means they have been globally banned. If the players name is in blue that means the player is in vacation mode.

They cannot be attacked or spied on while in vacation mode. TIP: If you see a player with an i or I , they might be worth probing and attacking. An inactive player can be a good farm until they run out of resources or the account is deleted. Defense This is where you can build the defenses for your planet. Planetary defenses do not use any of the fields on your planet. Interplanetary Missiles IPMs and attacking fleets can destroy your defenses. Any defenses destroyed by IPMs are gone.

Different ships have different levels of Rapid Fire against different defenses and ships. Interplanetary Missiles can be targeted against your defenses to destroy them before the attacking fleet arrives.

You can queue defense construction. The total time remaining is listed at the bottom of the screen after the list of the defenses in the queue. You cannot cancel defense construction.

Once you tell your Defenses to start building, they start. So, just like with the Ship Yard, be careful of the quantity you order, and make sure your ordering the right defenses. If you give orders to build more defenses than you have resources for, your Defenses will build as many of that defense as it has available resources. Whether or not you have defenses is up to you. Some players prefer to have vast amounts of defenses to deter attacks. Some prefer to have just enough to make people think twice, and others have no defenses.

Generally, people with no defenses save their resources so they cannot be farmed. If you find a planet that has no defenses and lots of resources, then farm it while you can. If you do plan on building defenses, you generally want lots of cannon fodder, and lots of big guns. Cannon fodder is cheap defenses that are there just to absorb the attack while your big guns pound away at the attacking fleet.

Each of the defenses is explained in the Defenses section of this guide. Info and Help Alliances If you are not in an alliance, this is where you can go search for an alliance to join.

If an alliance is recruiting, then you can put in an application. If they are not recruiting, then you need to contact a member of the alliance and see if they will let you join. If you are in an alliance, then this screen shows you alliance information. Depending on the privileges that you have within the alliance, you will see different information.

The information that you might be able to see is as follows: List of alliance members, their score and their alliance rank. Ability to send circular messages a message to all your alliance partners Alliance name available to anyone viewing your alliance Alliance tag available to anyone viewing your alliance Alliance news available to anyone viewing your alliance Internal alliance information Link to Alliance homepage if your alliance has one.

Forum This takes you to the official OGame forums. This is a good place to ask questions, find answers or just share ideas. You can read about the latest daring deeds of players both big and small , offer suggestions both for game improvements or player advice and file bug reports.

Statistics This is where you can see how well you compare to another player. You can see your rank or another players rank.

You can find out how many ranks they moved up or down. You can also see how players are ranked based on Research or fleet size. You can also see what alliance a player is in, and send that player a message. In addition to Player rankings, you can also see how an alliance is ranked for score, research and fleet. This screenshot shows the Players with a score in the rank of to range. The red minus means that the player dropped in position and the green plus means they gained position.

A light blue asterisk means that there was no change. If you hover your mouse over the plus or minus, you can see the number of positions the player moved. When you search for an Alliance Tag or Name , you get to see: The Tag for each alliance that matches the search criteria. The Name for each alliance that matches the search criteria. The number of members an alliance has. The score for that alliance.

When you search for a Player, you get to see: The players full name. The alliance the player belongs too. The name of the players main planet. The coordinates for the main planet. The rank for the player. You may click on the coordinates to jump to that Solar System. You can click the Alliance tag to see the Alliance page, or click on the little icon to send the player a message. You can also click on the rank to go to the appropriate statistics page.

If you search for a Planet Name, then you see the same information as when you search for a player. NOTE: You can only search for a players main planet.

You will not see any of the other colonies belonging to that player. Help As of the writing of this guide, the Help link isnt very helpful. It takes you to a couple of tutorials translated from German to English. However, these tutorials are very poorly translated, and rather difficult to follow.

If you have some tips on how to play OGame, or have questions, feel free to contact me at: guide ogametips. Settings Messages OGame has a pretty good messaging system. Normally, messages are only stored for 24 hours and then they are automatically deleted. The Overview screen will show you how many new messages you have, plus provide a link to your unread messages. Messages convey a lot of the information you need to play OGame. Messages show you: Combat reports Espionage reports Ally messages Player messages Fleet events transport delivery, deployment, colonization, etc.

If you have purchased OGame Commander, then your messages are saved for 7 days. Furthermore, your messages will be categorized based on their content. Each of the above types of message will have its own category.

Notes You can write notes to yourself and store them here. You can recall these notes at any time during your game session. What you store is up to you. I generally keep a note with one or two links that I need, plus some plans on future buildings on various planets. Buddy List This is where you can see who your friends are. You can add and remove buddies, and send them in-game messages. This screen also shows you if your friends are online or not if they are not, you can see if they were on within the last hour.

Options Here is the options screen. You can change everything but the persistent email-address. Some items have a time-delay attached to them. For instance, you can only change your Username once per week. You can change it as often as you want, but no more than once per week. As you can see from the screenshot, my Username is StrategyGuide. If you want to change the password, this is the screen you use. You will need to enter the old password, plus the new password twice.

Requiring the old password prevents someone from changing your password on you if you happen to leave your computer logged in. You can also change your email address here.

The next portion of the options screen covers the General Settings. Skins - You can select a skin from the drop down box, or enter your own skin. See the Custom Skins section for more details on using a skin. You can also toggle the skin here. I use the Epic Blue skin. Some of the screenshots in this guide have the Epic Blue theme, and some do not. I can toggle this feature on and off from the Options screen. This warning will show up if you have multiple people playing OGame in the same universe from the same IP address.

In the early stages of OGame when there was only one Universe many families played on separate accounts from the same IP address. With 10 possible Universes, the safest way to not get banned for multi-accounting is to play in separate universes. Be careful turning this feature off. You may not get assistance from a GO if you turn off this feature and another player hijacks your account.

By default, if you click on the spy icon in the Galaxy view, you send 1 Espionage Probe. You can change that number depending on how many you want to I currently have my main account set to send 15 Espionage Probes at a time. This gives you a chance at spying on people, without having to send multiple waves of espionage probes. You can read more about Espionage in the Espionage section. The next section of the options screen covers the vacation and delete settings.

Activate Vacation Mode This puts your account into stasis. You cannot have any fleet activity, building or defense construction, or active research when you go into vacation mode. When you go into vacation mode, you are exempt from any form of attack or fleet activity. Your mines and energy sources will stop producing. You may stay in Vacation Mode for as long as you want, but if your going to be gone for more than 30 days, you should contact a Game Operator GO so your account doesnt get deleted.

You may activate Vacation Mode as often as you like, but the minimum duration for Vacation Mode is 2 days. Delete Account If youre done with OGame, you can delete your account. This destroys all your planets, ships and removes your account from the specific universe youre playing in. When you check this option, you have one week to cancel the deletion of your account.

At anytime during that one-week period, you can turn off the deletion flag. You may continue playing while your account is flagged as to be deleted.

Logout Pretty self-explanatory. This will log you out of OGame. The screen will refresh itself and put you back on the OGame Login page. If you just close your browser, you will be automatically logged out after a period of time. About the Game - The Buildings Buildings Overview Unless specifically stated, buildings have absolutely no purpose during a battle. They cannot be harmed during a battle, and can only be destroyed when you deconstruct them, or when you destroy the planet they are on.

Buildings can be upgraded as often as you have resources for. Some buildings will keep producing more resources, or allow better products to be created, as they get higher. A few buildings have absolutely no purpose beyond a certain point. The Law of Diminishing Returns applies to your buildings.

For example, it may not be worth the resources and time to upgrade beyond a certain level. I have seen many mines in the mid-twenties, but to get into the high twenties and then into the thirties can take a long, LONG time.

You can deconstruct a building. It costs you resources to deconstruct a building. You do not get any resources back from that building. You do gain an empty field for every level of the building that you deconstruct. Normally, it is not worth the time and resources to destroy all your buildings to rebuild your planet.

It is easier and usually more cost effective in the long run to completely destroy a planet and go colonize a new, bigger planet. You can only have a single building under construction on any given planet at the same time. You cannot queue buildings with the standard free OGame account. So you have to start a building, then come back when the specified timeframe is completed and tell your next building to start construction. OGame Commander lets you queue up to five buildings per planet.

You cannot queue deconstruction of buildings. Metal Mines Metal Mines are one of the first buildings you will create. It will also be one of the most common buildings to upgrade as well. Metal Mines produce metal. Metal is one of the four resources that you use when creating buildings, building ships, researching technology or building defenses. Metal is the most common resource, and is often traded at or even rations for Crystal or Deuterium.

Each level of Metal Mine consumes more energy and produces more metal. You can control the production factor of the Metal Mine from the Resources screen. Crystal Mines Crystal Mines are another very common buildings to upgrade frequently. Crystal Mines produce crystal. Crystal is one of the four resources that you use when creating buildings, building ships, researching technology or building defenses.

Crystal is needed in larger quantities as you gain levels. It is typically the most sought after resource in the game. Each level of Crystal Mine consumes more energy and produces more crystal. You can control the production factor of the Crystal Mine from the Resources screen. Deuterium Synthesizer Deuterium Synthesizers are another very common buildings to upgrade frequently. Deuterium Synthesizers produce deuterium.

Deuterium is heavy water and is used for fuel for your ships. Deuterium is one of the four resources that you use when creating buildings, building ships, researching technology or building defenses. It is the fuel used to propel your spacecraft through space, and it is also used when viewing the Galaxy Map, or when using your Sensor Phalanx.

Depending on your playing style, you may find you are either always need Deuterium, or that you always have an excess. You can use your Deuterium in a Fusion Plant to produce Energy the fourth resource. The colder your planet, the more Deuterium is produced each hour. Each level of Deuterium Synthesizer consumes more energy and produces more deuterium. You can control the production factor of the Deuterium Synthesizer from the Resources screen. They produce Energy.

Energy is the fourth resource use in OGame. The only other use of Energy is for researching Graviton. Graviton requires a large quantity of energy for the initial research, and then that energy isnt needed again for research.

Unlike Solar Satellites, Solar Plants produce a fixed amount of energy per planet. The planets position in the Galaxy does not affect the amount of energy produced. Fusion Plants Fusion Plants consume Deuterium and produce energy. They are not as efficient as Solar Plants. Furthermore, the colder the planet is the farther from Slot 1 the more Deuterium is consumed to produce energy. Frequently, players build up Fusion Plants as a backup energy source.

They use these plants to consume excess Deuterium and give a boost to the energy level for the mines when they need it. Robotic Factory A Robotic Factory will reduce the time it takes to complete a new building. The higher the level of Robotic Factory, the less time a building takes to complete. As you can see, having higher-level Robotic Factories and Nanite Factories can really make a difference in the time required to build a structure.

Nanite Factories significantly reduce the building time of all buildings. In addition, they also reduce the build time of all ships and defenses. This time reduction bonus stacks with the other time reduction bonuses of the Robotic Factory and Shipyard.

Nanite factories are very expensive to build, and take a good chunk of time to complete once started. They are generally useless in the early game for one simple reason. You cannot gather resources fast enough to make use of the really short build times.

As you gain rank and increase your resource production, the Nanite factory will become more and more useful. You cannot upgrade a Shipyard or Nanite Factory while ships or defenses are being constructed. You cannot create new ship or defense units while your Shipyard or Nanite Factory are being upgraded. Shipyard A Shipyard controls the level and build-time for all your spacecraft and your planetary defenses except for the Anti-ballistic and Interplanetary Missiles.

The Rocket Silo controls those. The higher the Shipyard level, the less time it takes to produce your ships and defenses. It also means that you can produce better ships and defenses. You can only ever have one unit under construction at any given time.

This limit is per planet, so Planet 1 can be building a Battleship, and Planet 2 can be building a Colony Ship at the same time. You can have multiple units in the queue. These are built in the order in which they were added to the queue. As you add ships or defenses to the construction queue, you will see the timer at the bottom of the screen showing you what unit is currently being built, the remaining time for completing that unit, and how many other units are in the queue, plus the total time needed to empty the queue.

You cannot create new ship or defense units while your Shipyard or Nanite Factory is being upgraded. Unlike buildings and research, you cannot cancel Defenses or Ships once you start building them. Storage Units Storage tanks are used to store excess resources. Resources do not rot in OGame, but if you have more resources on a planet than that planet can hold, then production of new resources is halted until you bring that resource level back below the threshold.

NOTE: This resource production is not halted until you login and your resources are calculated. If you do not log in to OGame for two days, then your resources will build for those two days. Once you login, if the amount of resources exceeds what a planet can hold, then production is stopped until you build sufficient tanks to hold the resources, or you use those resources and bring the level back into the production realm.

Your resources will be shown in RED if there is insufficient storage to allow production to continue. As with other buildings, each level of storage unit takes up a field.

So be careful you do not build too many storage units on a planet. You generally want enough storage to hold the excess. Some planets obviously will need more storage than others.

It depends on what that planet is used for. Your research planet is a good example of where to build lots of storage units. Metal Storage Metal Storage units are for storing metal. Each storage unit increases the amount of metal that can be properly stored on a planet.

Crystal Storage Crystal Storage units are for storing crystal. Deuterium Tank Deuterium Tanks are for storing deuterium. Research Lab The Research Lab is where all your new technologies are researched. You can only have one research going on at any given time. And this limit is not restricted to each planet like the building of units is.

You may have one research going at any given time. Generally, there isnt much benefit to having more than one research lab. As you learn a new technology, that technology is available to all your planets, regardless of their location. The higher the level of research lab, the more advanced the technology is that can be learned, and the less time it takes for each technology to complete its research.

Many technologies are not worth researching beyond a certain point. For example: Hyperspace Technology. The last level that this needs to reach is Level 8 for Intergalactic Research Network. Anything beyond Level 8 is a waste of time and resources. Other technologies, such as Armor Technology keep giving you more and more improvements as you increase the technology level. I will go into more detail on each technology in the Research section of this guide. As of August 3rd, , you can research the Intergalactic Research Network.

This allows you to combine the power of Research Labs. See the section on Intergalactic Research Network for more information. On or about July 12th, , the benefits of having a Rocket Silo beyond level 4 changed. Prior to this, there was no reason to go past level 4 with your Rocket Silo. You do not get any new missiles or other benefits. Now you do. The higher the Rocket Silo, the more missiles you can store.

You can also store any combination of the two. Terraformer This allows you to build more fields on a planet, thus increasing its capacity. A Terraformer works very similar to a Lunar Base. It allows you to add 4 new fields to the max size of a planet. Terraformers are the only way to increase the size of your home planet. Special Buildings The following three buildings can only be built on a moon. They each have their own purpose, and you may or may not want to build them.

As with the buildings above, I have outlined the base cost, build time and tech requirements. Out of all of the technologies to research, this one carries the most risk of detection during the phase of preparation.

Graviton Technology is a requirement technology, needed only up to level 1. Its cost triples with each level to emphasize that. Graviton Technology takes only 1 second to research, as it requires no Metal or crystal no project in the game can be completed in less than 1 second.

Graviton is the hardest research to get, as the only feasible way to gather the energy required is to build thousands of Solar Satellites on one planet. More information can be found at Graviton FAQ v2. Drive research Combustion Drive Ingame Description:.

Impulse Drive Ingame Description:. Interplanetary missiles also travel farther with each level. Its fuel usage is also increased from 10 to Hyperspace Drive Ingame Description:. Combat research Armour Technology Ingame Description:.

Weapons Technology Ingame Description:. Shielding Technology Ingame Description:. Damage to shields in combat is calculated based on percentage. See How a fight works for more information. OGame Researches Guide by kwinse Researches are essential to the growth of any empire. Research Lab Ingame Description: Quoted.

An essential part of any empire, Research Labs are where new technologies are discovered, an older technologies are improved upon. With each level of the Research Lab constructed, the speed in which new technologies are research is increased, while also unlocking newer technologies to research.

In order to conduct research as quickly as possible, research scientists are immediately dispatched to the colony to begin work and development. In this way, knowledge about new technologies can easily be disseminated throughout the empire.

As various fields of research advanced, it was discovered that the current technology of energy distribution was not sufficient enough to begin certain specialized research.

With each upgrade of your Energy Technology, new research can be conducted which unlocks development of more sophisticated ships and defenses. In physics, a laser is a device that emits light through a specific mechanism for which the term laser is an acronym: Light Amplification by Stimulated Emission of Radiation. Lasers have many uses to the empire, from upgrading computer communications systems to the creation of newer weapons and space ships.

Simply put, an ion is an atom or a group of atoms that has acquired a net electric charge by gaining or losing one or more electrons. Utilized in advanced weapons systems, a consentrated beam of Ions can cause considerable damage to objects that it strikes. Quickly simulate a combat using your planet settings and an espionage report with our in-built simulator. Learn more ». Defender Will monitor any attacks on your planets and fleetsave your ships and resources before the attacks arrive, as well as recalling the fleet afterwards.

It returns an Espionage Report giving information about the target planet. You can send espionage probes to any planet, but your probes will have a higher chance of being detected and shot down if the target planet has a higher level of Espionage Technology researched.

When you're spying on another planet, your probe s will reach the destination and immediately send an Espionage Report containing, at least, information about the Resources lying on that planet.

Having a high level of Espionage Technology will help you to obtain more information about a planet, but it's not the only thing that matters. The formula used takes into account your Espionage Technology level, your enemy's Espionage Technology level, and the number of probes you sent. General Formula:. Note that while sending more probes will allow you to see more about your enemy, it raises the risk of Counter-Espionage. The report will be sent even if the probes are destroyed.



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